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AI Insights · Timothy · July 2024

Top 5 Boxing Games Performance in Netherlands Q2 2024

Discover the performance of the top 5 boxing games in the Netherlands for Q2 2024, with insights on downloads, revenue, and weekly active users.

Top 5 Boxing Games Performance in Netherlands Q2 2024

Performance of Top 5 Boxing Games in the Netherlands, Q2 2024

In the second quarter of 2024, the top 5 boxing games in the Netherlands showcased varied performance metrics across downloads, revenue, and weekly active users. Here’s a detailed look into how each game fared during this period, based on data from Sensor Tower.

Arm Wrestling Master

Released by GOODROID,Inc., this game saw fluctuating download numbers, starting at 1.4K in early April and closing the quarter at 882. Weekly active users showed a downward trend initially but rebounded towards the end of the quarter, ending at 4.3K. Despite these engagement metrics, the game did not generate any revenue during this period.

I, The One - Fighting Games

Published by Azur Interactive Games Limited, this title experienced modest revenue, peaking at $9 in early April. Downloads varied throughout the quarter, peaking at 1.1K in mid-May and ending at 489. Weekly active users saw a decline from 3.9K to 2.6K by the end of June.

EA SPORTS™ UFC® 2

Electronic Arts’ offering in the boxing genre managed to maintain a steady revenue stream, peaking at $168 in mid-May. Downloads were relatively stable, averaging around 570 per week. The game’s weekly active users remained robust, hovering around 5K throughout the quarter.

Real Boxing 2

Developed by Vivid Games S.A., this game saw its highest revenue in mid-April at $190. Download numbers fluctuated, peaking at 427 in mid-April and dipping to 266 by the end of June. Weekly active users showed a slight decline, ending the quarter at 512 from an initial 752.

Punchy Race: Run & Fight Game

AI Games FZ’s game had minimal revenue, peaking at $3 in mid-May. Downloads saw a general upward trend in May, peaking at 439, before tapering off to 249 by the end of June. Weekly active users increased from 1.1K in early April to a peak of 882 in late May, before declining to 690 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024